Improved synchronisation, reliability and cloud gaming now available in Brazil & Mexico
Snoost receives a major update today, addressing known issues - such as connectivity and reliability - as well as improving various aspects of the cloud gaming service, including the startup procedure, loading time, simplifying the client's user interface and more.
This week also marks the first time the game streaming service opens in South America, as Brazil and Mexico join the United States and Canada in availability regions in the American continents.
Cloud gaming improvements
The update automatically rolls out across the US and EU cloud gaming servers throughout the day. The improvements and changes in today's update are detailed below. A new version of the Chrome Client has also been released and may be downloaded as well.
Changes to loading procedure
Users no longer have to wait for Steam to update its version, in order to get access to their cloud rig. This significantly reduces the loading time after games have been installed to the cloud rig, and will give you instantaneous access. As a result, the Steam icon has been completely removed from the user interface, as users may now enter directly through the Windows interface, where Steam is just as available as before. The Big Picture mode for Steam has also been removed as a default mode, since the standard mode provided a much more stabile experience with less visual bugs and better response.
Snoost Client interface updates
Aside from the removal of Steam as a launch option, the Chrome client has received several other major and minor design changes, mainly to simplify the user experience while giving the users more control. This is achieved by now adding a controls menu, when the cloud rigs are launched, to allow the user to manually trigger the system to refresh/rescan if something goes wrong.
Furthermore, the "Quit app" button has been replaced by a more robust "Force quit Windows" command, which may be used if the screen freezes, the game stream won't load etc. More options will come later, but don't forget to make a suggestion if you have a good of what would be nice for users to be able to control.
The style of the launcher grid has been changed and centralised, and by request from users we have now placed a link to the Snoost community in the top right corner of the UI next to the logout button.
This update introduces some rather significant data synchronisation fixes, which address known issues with particular larger game files being either only partly backed up, or not backed up at all, due to circumstantial timeouts. These problems have now been solved, and larger files should no longer fail to save successfully.
Steam is now being loaded in a more reliable manner, by verifying the integrity of the loaded files behind-the-scenes before the cloud rig is fully loaded, ensuring that the user does not have to wait any longer than necessary for Steam to be ready for use. Big Picture mode has been removed as well, to streamline the Steam process and reduce the likelihood of visual quicks worsening the user experience, or causing unexpected lag in the user's Window.
Inactivity checks have been enhanced with more accuracy, ensuring that inactive rigs are properly backed up and gracefully powered off.
Cloud gaming service launched in Brazil and Mexico
In order to address increasing demand for cloud gaming in South America, Brazil and Mexico, are now able to enjoy cloud gaming, as Snoost this week launched its services to these countries. This marks the first time the game streaming service has been made available to South America, and both nations join the United States and Canada to add up a total of 4 countries where Snoost is available in the American continents.
Users from either of these countries will be connected to cloud gaming servers located in one of our 9 locations within the United States, with latency and proximity prioritisation. Furthermore, the allowed latency has now been increased to allow more users to stream their games through Snoost, and to give more control to our users on whether the latency is an issue or not if the distance to the closest datacenter is non-optimal. Notices are still given to users if their latency looks high, to inform that game performance may be affected by higher latencies.
Game streaming improvements release today
All updates mentioned in this post will launch during the day, and automatically be applied to cloud gaming servers in all available regions. We're thrilled to share these improvements with our users, and are excited to see more game reviews in the forums when people start playing more games via cloud gaming, and welcome new gamers to the community.