Watch Dogs 2 via cloud gaming
Reviews of Watch Dogs 2
By Rollfreens, September 19th, 04:09
Watch Dogs 2 is just a game, sitting on a screen, asking you to love it. Sometimes begging.
Ubisoft’s new techno-action hackapalooza often succeeds at being likable, occasionally in spite of itself. It functions both as unspoken apologia for its scattered and frustrating predecessor and as yet another step along Ubisoft’s march to open-world game design domination. It is beautiful and sprawling, yet often buggy and unpolished. It tells a story that is equal parts unusually relevant and instantly dated, with a cast of heroes who are equally grating and likable. It introduces some brilliant new ideas, yet is missing basic features I’ve come to take for granted in other, similar games.
Watch Dogs 2 tells the story of Marcus Holloway, a cocky young hacker from Oakland who’s got a bone to pick with the system. At the start of the game, Marcus is recruited into DedSec, a fun-loving San Francisco-based hacker collective that operates more or less like how your dad imagines Anonymous. They wear edgy clothes, plan high-profile pranks to stick it to the man, and work out of a hackerspace off Dolores Park. They hate the likes of Facebook, Google, and all other major tech companies, which they see as betraying the public trust by repackaging their users’ data for nefarious ends. Marcus sums up DedSec’s mission statement pretty well: “Big data is invasive and shitty.”